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Motion Capture

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Running and Hiding

For the final shot, I brought the character and camera animation into Unreal Engine to light and render

Comparison Without Camera Animation

Using different motion capture takes from mixamo, I blended and cleaned up the motion capture data in Motionbuilder to make it one smooth animation.

Gunslinger

Idle

Death

Comparison With Camera Animation

After using Motionbuilder, I brought the animation into Maya for the camera animation and basic scene set up.

Giant Attacking (First Person POV)

Sword Attack

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