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Motion Capture

Running and Hiding
For the final shot, I brought the character and camera animation into Unreal Engine to light and render
Comparison Without Camera Animation
Using different motion capture takes from mixamo, I blended and cleaned up the motion capture data in Motionbuilder to make it one smooth animation.
Gunslinger
Idle
Death
Comparison With Camera Animation
After using Motionbuilder, I brought the animation into Maya for the camera animation and basic scene set up.
Giant Attacking (First Person POV)
Sword Attack

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